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Demon slayer input delay
Demon slayer input delay






demon slayer input delay

No joke, it’s just cutscene after cutscene, with some rhythmic mini-games thrown in. Speaking of filler, and without spoiling anything, the two chapters leading into the finale are so bizarrely uneventful. It may sound harsh, but on the whole it’s a pointless exercise and feels like filler. Aside from a couple of interactions and the obtaining of memories or Kimetsu Points (the in-game currency), there’s not much going on.

demon slayer input delay

I use the term ‘explore’ very loosely however, mainly because it’s restrictive as to where you traverse and is incredibly linear.

demon slayer input delay

Outside of battle, there are various sections in which you explore an area and make your way towards the demon who’s causing a ruckus there. Granted, there are a handful of opportunities to play as Nezuko, Zenitsu, and Inosuke, however additional skills would be welcome for sure. That’s possibly due to the overuse of our hero Tanjiro as much as it is a potential need for a few more attacking options to be in place. Slowly, but surely though, the actions you’re performing do become a tad repetitive. To finish off the intense encounters, excellent animated scenes and quick-time events are interwoven to create stylish endings. Another good one is a confrontation with a member of the Spider family, who rallies hordes of spider/human hybrids as he shoots webbing and venom your way – it’s creepy and exciting in equal measure. It is not just Kyogai either every single boss battle feels unique because each really showcases the fascinating Blood Demon Arts they possess. If you’ve seen the show, then imagine going to war with the Drum Demon Kyogai it’s an absolute thrill to avoid the attacks dictated by the beating of his drum and react to the room being rotated. The former are great for honing your skills and being a bit more experimental in your approach, while the latter are akin to proper boss encounters where you must be cautious and methodical as you assess the arsenal of the opponent. The battles come in two different forms, with some seeing you go up against lesser demons and others featuring the memorable villains from the anime. Throughout the Story mode, there are battles and exploration sections to keep you occupied. Viewing these events after concluding the battle seems disorderly to me and as such, it’s no substitute to witnessing the anime series.

demon slayer input delay

For example, the action might be centred on Susamaru and Yahaba (the temari and arrow duo) launching their attack on the secret hideout, while the memory unravels the events leading up to it. Thankfully, there are a load of memory fragments to unlock however, which fill in a lot of the gaps for each chapter. The only slight downside is the fact that the main cutscenes, despite being excellent, barely scratch the surface on the entire narrative. It’s amazing how well the characters’ in-game models look when they’re displayed in scenes and even during a bout. All your favourites, and the gruesome demons, have been faithfully recreated to such a high quality that it feels as if you’re watching the anime. Due to the actual anime cast being used for voiceovers, the cutscenes are very authentic and aid in giving every moment an accurate tone in terms of emotion. Focusing on the storytelling and presentation first, and the developers show an incredible amount of respect to the anime by doing a stellar job.








Demon slayer input delay